Good Apps vs Very Good Apps

Good mobile learning practice apps  facilitate and transform learning.

Mobile learning activities can  increase students’ time on task.  In a classroom, a teacher calls on one student  after another but no student is active all the time; only those who are called on are active. Students remain  off task for much of the time since students just wait to be called on.   In doing a mobile learning app, the students concentrate each second as they do the activity. There do not waste time.  They are  on task all the time.  Very good apps incorporate games or challenges into the program.  These games or challenges are content driven, they are not simply rewards of random non-content games.

Mobile learning can offer differentiation.  Often in a classroom, the teacher goes over the material until everyone has learned it. The smart students become bored very quickly while the middle level students become impatient once they do get it.  A good mobile learning app can differentiate.  As soon as students achieve a given percent correct such as 85%, the app moves  the students up in difficulty or sophistication within that learning goal.  Very good apps help the students to review and integrate previous learning concepts into the present learning.

Mlearning apps can provide immediate feedback.  In a classroom, a teacher may present five problems for the students to do, waits until the class is done, and then goes over each of the five problems.  As soon as the   students do the first  math exercise on a mobile app, the the app immediately tells the students if they are correct or not. Students do not wait between doing the problem and finding out if they correct.  Very good apps provide specific strategies for the students to learn how to overcome their learning gap in any problem. They go beyond “Try again” or  “No, the answer is …” to explain how to learn the correct answer.

A mobile learning practice app can provide realistic and contextual  learning. Instead of students doing math word problems written on paper, a mobile app can show students real situations such as shopping in a grocery store.  Here are cans of beets, one sells for eighty eight cents and three sell for two dollars and forty cents; which is the better deal  and why? Very good apps simulate the real experience.

When students use a multi-sensory learning app, they go beyond just reading words on a screen.  They see critical images.  They hear pertinent sounds. They move things around the screen to demonstrate their learning.  They are involved in a total experience instead of just  completing electronic drill pages.  Very good apps involve many senses.

Mlearning apps can have students go from working individually to working collaboratively. Often mobile devices isolate students since each student is doing his/ her own work on his/ her own mobile device.   Students can work collaboratively on the same device or they send information back and forth as in an electronic peer review.  Very good  apps extend the collaboration to the another class in the same school, a different school, a school in a different state, a school in a different country or even multiple countries.

A learning app can  move students from practice to use.  The app can go beyond the lower levels of memorization and comprehension to application, evaluation and synthesis.  Students do not just practice irregular past verbs; they use these words in meaningful ways in a conversation.  Students apply math formula to measuring a house.  Very good apps take students to higher levels of learning, to real world use.

What does your mobile app do? Does it reach the very good app level?

My ebook, 90 Mobile Learning Modern Language Activities, is available at http://bit.ly/90mlact.

My three formative assessment books, Improving Foreign Language Speaking Through Formative Assessment, Formative Assessment: Responding to Your Students and Successful Student Writing Through Formative Assessment, are available at   http://is.gd/tbook

My modern language blogs are  now at  http://bit.ly/imprml.  I have developed 27  Spanish activities and 4 Modern Language Visual activities in which students  express themselves in the modern language and move toward spontaneous speaking Teacherspayteachers:  http://bit.ly/tpthtuttle

About these ads

1 Response to “Good Apps vs Very Good Apps”



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s




RSS Education with Technology

  • English +Common Core +Mobile = Success (ISTE2014 Poster -details) June 30, 2014
    Here are the ten examples I showed at my English + Common Core  + Mobile ISTE 2014 Poster Session: Based on CCSS Anchor Statements: L.2 Take a Conventions Mobile Online Quiz  to pick the  incorrect sentence from four choices (capitalization) SL.2  Evaluate audio recording of a  book chapter on mobile and predict for next chapter. […]
    hgtuttle
  • Global Cultural Learning Using Mobile Devices (ISTE Mobile MegaShare Presentation) June 28, 2014
    Based on my presentation at ISTE 2014 Mobile Megashare Why teach about other countries? Location: Large view to small on maps. Culture or culture. Find six similarities in a  mobile picture from another culture (“Wars are caused by differences, not similarities.”-Tuttle.) Tell one piece of information from each different Internet visual from a place in that […]
    hgtuttle
  • English + Common Core + Mobile = Success in Learning Poster Session at ISTE 2014 June 25, 2014
    In my ISTE Sunday 8-10 am poster session, I demonstrate many diverse mobile activities to help students achieve the English Language Arts Common Core Anchor Statements through mobile devices. The mobile activities focus on free common tool apps that are available on both the Android and the iPad. The students use the apps as a seamless […]
    hgtuttle
  • English Common Core Mobile Activities ebook June 18, 2014
    I recently published English Common Core Mobile Activities ebook. Use these 150+ different mobile activities to guide your students in learning and demonstrating the English Language Arts Common Core State Standards (CCSS) Anchor Statements in Language, Speaking and Listening, Reading, and Writing. The activities, organized by Anchor Statements, actively eng […]
    hgtuttle
  • Giving Students a Voice in App Selection January 8, 2014
    Traditionally, teachers research apps for their class. They assign apps to students.  The teachers assign a specific app or give students a choice of several pre-selected apps.  As a Modern Language teacher, I suggested apps to my students in the early part of the year. However, in January, I let my students select which apps […]
    hgtuttle
  • Considering Home Learning When Doing Mobile December 14, 2013
    Many schools are going mobile or one-to-one.  Schools sometimes make decisions without thinking about the full consequences such as mobile and home learning. If schools supply mobile devices to the students, do the students take the mobile devices home?   If students do not take the mobile device home, then mobile is only considered an […]
    hgtuttle
  • Good Apps vs Very Good Apps November 5, 2013
    Good mobile learning practice apps  facilitate and transform learning. Mobile learning activities can  increase students’ time on task.  In a classroom, a teacher calls on one student  after another but no student is active all the time; only those who are called on are active. Students remain  off task for much of the time since […]
    hgtuttle
  • Group Texting Programs: The Next Big Wave? October 10, 2013
    Group texting programs fall into two categories.  The first category consists of teacher- to-student text programs such as Reminder 101, . In these programs, the teacher sends out  text reminders, announcements, notes, etc. to the whole class with just a click of button. These programs are teacher -centered since the teacher pushes out information but […] […]
    hgtuttle
  • Assessment and Mobile Learning Questions September 10, 2013
    Technology can play a critical role in the learning process.  Here are some questions about assessment and mobile learning to think about as you plan for your mobile learning. Who/ What  will assess the students’ mobile learning? A) the same mobile app that the student worked on B) a  different mobile app C)  the teacher […]
    hgtuttle
  • How will students’ mobile device be used for learning? September 2, 2013
    How will the  students’ mobile device primarily be used? What other ways can teachers have students use mobile devices to engage in  learning? to introduce the learning goal to the students  before the teacher does in class  such as in a flipped classroom to introduce the learning goal during the class presentation to present alternative […]
    hgtuttle

Blog Stats

  • 662,789 hits

Follow

Get every new post delivered to your Inbox.

Join 78 other followers

%d bloggers like this: